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Number of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 12+Paladins of the West Kingdom is set at a turbulent time of West Francias story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from...
Number of Players: 1-4Playing Time: 90-120 MinutesRecommended Ages: 12+Paladins of the West Kingdom is set at a turbulent time of West Francias story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at games end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather worker s to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.Features:Enlist the help of your Paladins to defend your city from increasing threatsMultiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinationsJust the right amount of player interaction, with no take-that mechanismsIntuitive and easy to use solo play modeFrom the designer of Raiders of the North Sea!Contents:2 Part Main Board4 Double-sided Player Boards48 Paladin Cards32 Townsfolk Cards36 Outsider Cards10 Kings Favour Cards (Green Seal)6 Kings Order Cards (Red Seal)24 Debt Cards24 Suspicion Cards24 Tavern Cards24 Wall Cards17 Scheme Cards (For Solo Play)50 Silver40 Provisions1 Start Player Marker1 Resource Marker (For Solo Play)22 Labourers18 Fighters32 Workshops28 Outposts18 Scouts18 Clerics28 Monks28 Jars (4 of each number)18 Merchants18 Criminals12 Attribute Markers (4 of Each Colour)
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